Piccolo Tools 2.0

PICCOLO TOOLS 2.0 has been a breakthrough for the company, since the tools designed here have been implemented in the company’s last video game, AFTER US.
The tools obtained are the following:

  • Creation of marking to objects for possible adhesion or subtraction when they come in contact with other elements. Being able to extrapolate a specific surface, already worked, in the desired amount of scenarios.
  • Separation of the interaction of the wind with each specific object, so that it obtains a unique behavior according to its characteristics.
  • Hybrid hair simulation system that allows the individual treatment of each one, providing a unique fluidity and realism.
  • Vegetation system adapted to the environment in real time.

With these tools, a considerable technological advance is achieved in the field of video games. The experience of reality that they will provide as a whole, within a unique story, will be able to offer the user a sensitivity and an amount of emotions worthy of an innovative videogame in the market.

These tools can be used in other videogames and in other scenarios, and the great added value of these tools is to be able to make them interact with each other in different maps, locations and scenarios.

CONVOCATORIA DE AYUDAS 2020 PARA EL DESARROLLO DE LA OFERTA TECNOLÓGICA EN
CONTENIDOS DIGITALES EN EL MARCO DE LA ACCIÓN ESTRATÉGICA DE ECONOMÍA Y SOCIEDAD
DIGITAL DEL PROGRAMA ESTATAL DE I+D+i ORIENTADA A RETOS DE LA SOCIEDAD Y DEL PROGRAMA
ESTATAL DE LIDERAZGO EMPRESARIAL EN I+D+i.
Proyecto financiado por el Fondo Europeo de Desarrollo Regional (FEDER) de la Unión Europea, coordinada y gestionada por RED.es, con el objetivo llevar a cabo el desarrollo del emprendimiento tecnológico y la demanda tecnológica en contenidos digitales, dentro del marco de la Acción Estratégica de Economía y Sociedad Digital del Programa Estatal de I+D+i orientada a retos de la sociedad.

Descripción del proyecto:
PICCOLO STUDIO, S.L.: Desarrollo experimental de una suite de herramientas y paralelamente, en la creación de contenidos digitales específicos del segundo videojuego del estudio (AFTER US) para validar la operabilidad de dichas herramientas.


Expediente nº: 2020/0820/00100121
Inversión total: 654.745,52€
Importe de la ayuda: 294.635,48€